Technical analysis of the experience of 4K games on the Playstation 4 Pro

Technical analysis of the experience of 4K games on the Playstation 4 Pro

PlayStation 4 Pro 
The launch of Playstation 4 Pro approaching slowly, and after learning the details in full, the question remains: Is accuracy 4K worth all the fuss? The answer is straightforward, definitely worth. This is not my opinion, but the opinion of analysts Digital Foundry who published their report and technical analysis of the Sony device developer today.
This highlights contained in the report on the lips of the company:

    
More details deep that they convey the offer to a completely different level, especially with the presence of HDR technology.
    
And having a cost of US $ 400 provides that service is a tremendous offer, because you will not see the experience like -halaa- only with PC devices that perform the same tasks, but at least twice that amount. However, in order to lure more users, there's a lot of work to be done.
    
It was clear that all the contents of 4K presented at the meeting happened PlayStation it includes a large graphical upgrade through 1080p resolution, even though they are not native 4K resolution. The approaches with Sony PS4 Pro is dealing with an accuracy of Ultra HD as the basis for all the experiences of play, and a commitment by providing the same quality at all times in the game.
    
It will not cost upgrade in advance of the Games, or even to be released later developers anything, so you could say that the update process is simple and very easy thanks to the new graphic processor.
    
PlayStation 4 processor graphic Pro includes support and accelerate the service of virtual reality.
    
Special GPU design Bbleistishn four original uses a modified version of the design of the user Pitcairn cards in the Radeon HD 7850 and HD 7870. Knowing that xbox one is based on a modified version of Bonaire cards Radeon HD 7790 and R7 260X. With the announcement that the Playstation 4 Pro supports 36 units of account, it appears that the developer device would amount to the equivalent Polaris 10
    
However, there is a problem in the performance, as experiments have shown Call of Duty Infinite Warfare down the frame rate on the Pro more than Playstation 4 primary. The same case with the recent Deus Ex, which seemed a bit slower than the version currently available. Knowing that she was testing to copy the demo.
Then, Digital Foundry Company commented on Microsoft's statements about the device Xbox Project Scorpio -alta said the "highest quality of Allbeckstles" - look like this:

    
Microsoft's hint that the Project Scorpio will provide experience pixel top quality seemed silly -or perhaps a formula Saih- because we all know that image quality is not based on the number of Allbeckstles alone, always we watched provide a games xbox one for more details on the copy Playstation 4 and it is due to use filters Anisotropic technology; even though the latter stronger in doing its hardware than the first.
Rent program details game servers Battlefield 1

Rent program details game servers Battlefield 1

Battlefield 1 
Studio DICE announced new details about the lease program servers (servers) Battlefield Game 1 today. It is clear that the program has undergone several changes from the previous versions of the series. It represents a big change in that publisher EA deal -oicon Msaola- directly and fully with all servers leased; therefore, we no longer need for third-party companies.
EA is to ensure that the task of dealing with servers a good thing a little bit, and for a variety of benefits, the most important quality, and provide the required level of service insurance. Since all the servers come from the same source, it means that the experiment will be standard on all; no preference for one party over the other. In addition, EA will use its technical support staff to answer your questions and concerns and provide you a helping hand Shall needed was so instead of dealing with third-party companies. This is as far as the American publisher description.
Players will be able to in those servers to customize some aspects and elements of style of play, such as server name, choose the process of playing, and playing different settings, and more. With the launch of this Alabh, but later, the Swedish developer will add more customizable gameplay and user interface design options.
Finally, it is noteworthy that the Battlefield 1 will be launched in the twenty first of October, on Microsoft Windows systems, Playstation 4 and Xbox One.
Details biggest change happened in the Arab game SOS

Details biggest change happened in the Arab game SOS

شكل Shout of Survival 
Peace be upon you all know, there is a beautiful news we want to remind them of my men. Do you remember the change that has happened to the form of our game? Well, there are more big changes .. offer you the second edition of Shout of Survival.
We changed the game and converted from 2D to 3D completely. Thank you for all of your suggestions. Your suggestions are always help us to develop the game more and more.
Design stages now become three-dimensional. All previous stages of the two-dimensional, so it has been deleted because it is not suitable. But do not worry, we are working to add new stages and continuously. We also want to show you the new shape of the characters.
We may change form later, but this photo of them now:


shoutofsurvival_new characterswhat do you think? Of course, this transformation means removing design personalities property temporarily until they are adding more characters.
Finally, the direction of the sound is now more realistic. Do you remember the problem that we talked about with the direction of the sound? Now you can move the camera to see the direction of the sound more accurately. And we still use acoustic wave as they reflect the sound source is better than stock.
Gears of War 4 Review

Gears of War 4 Review

Gears of War 4 Review 

Gears of War makes its grandiose return on Xbox One and PC, and those sorely missing the series can rest easy knowing that the franchise is back and better than ever.

Gears of War: Judgment was the biggest misstep the property has ever weathered. People point their fingers at several dropped features and mishandled game mechanics for the game’s underwhelming debut, but the reason it’s such a divisive entry in the series is because it did something different. It deviated from the longstanding and successful formula present in the initial trilogy in an attempt to mix things up, and it fell flat on its face so spectacularly that Epic Games was ready to shelve the IP for roughly 10 years before Microsoft opted to snatch it up. For those wondering, no, Gears of War 4 does not follow in the footsteps of the aforementioned and rarely lauded prequel.
Rather, Gears of War 4 is a spectacular return to form in lieu of an attempted evolution of the series. It brings back beloved and all too familiar core gameplay mechanics, reunites fans with a universe they believed came to a close back in 2011, and resurrects the much-adored Horde mode. Not only does it hit these must-haves, but it does so with the immense set pieces and over-the-top gore that the brand is known for. Furthermore, tweaks to the existing multiplayer infrastructure make it feel a little more modern amongst the current sea of online shooters, although that’s not always for the best.
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What diehard fans of Marcus Fenix will dive into first, however, is the campaign mode. Picking up 25 years after the events of Gears of War 3, players are introduced to Marcus’s son JD, his best friend Del, and the outsider Kait. After in-game events unfold, the trio set off to confront a pair of new threats in the form of The Swarm and a revamped COG army that’s composed entirely of robots known as DeeBees. The ensuing narrative is, at times, hokey. It’s not some of the most well-written content in gaming, but it will occasionally sneak up and surprise players – making them laugh and maybe even shed a tear in some instances.
As for the gameplay itself, the faction composition makes any given chapter feel fresh. There’s no telling which blend of characters will show up next, and that keeps the action progressing nicely. Meanwhile, the blockbuster set pieces that are synonymous with the IP are largely brought on by frequently reoccurring changes in the weather, known only as Windflares. These immense storms allow for some unique moments during the narrative, but they pop up so often that they begin to feel a little monotonous and quickly lose their intended impact on the player.
That redundancy issue aside, after the campaign has come to a close, fans will feel completely satisfied with the venture. Gears of War 4 expertly sets the tone for the installments that will inevitably follow it, and the direction it’s headed has a lot of promise to say the least. While the wait to see how this new story will unfold is sure to be a lengthy one, the multiplayer aspect is once again a saving grace that is set to ensure that consumers get more bang for their buck.
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Based on the early offerings of the game, at least from a pre-launch perspective, the online features and corresponding servers seem rather steady. The ever-violent multiplayer battles remain set at a blistering 60 frames per second throughout, and the cover-based combat remains as relevant as it has ever been. New modes like Dodgeball make for a nice reprieve from the tried and true methods of play, but there are still the core competitive modes that are sure to appease longstanding followers.
Of course, it wouldn’t be a return to form without Horde mode, and The Coaltion has handily delivered on that front. Building upon the successful formula that Epic Games left behind, the revamped feature allows groups of up to five players to work together to set up defences in a bid to make it to the next round. The inclusion of ‘Classes’ this time around also helps by giving those involved a dedicate role, ensuring that everyone remains in constant communication with one another. Therein lies the beauty of Horde, and fans will be thrilled with its newest form.
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While all of this is well and good, the biggest change to multiplayer doesn’t stem from the addition of new or returning modes, but rather the implementation of the game’s collectible card system, Gear Packs. Gone are the days of levelling up in order to unlock new character or weapon skins, with card packs now occupying a prominent role within the game. Admittedly, this is pretty par for the course, ensuring that Gears of War 4 follows in the footsteps of other titles like Call of Duty: Black Ops 3, Overwatch, and even Halo 5: Guardians. Much like the latter two titles, future content (such as maps) will be rotated into the ever-shifting mix of battlegrounds for free, but this doesn’t always justify the model that’s in play.
Despite being somewhat expected in this day and age, there are problems with this system that the developers have caused. Largely, those hoping to gather enough in-game currency to purchase packs without investing real-world dollars will find themselves in an incredible slog. Unlike the aforementioned Overwatch, these crates do not come easy, and anyone hoping to save up for a Gold Gear Pack (which more or less guarantees them a character skin) will be spending a lot of time grinding for them.
Gears of War 4 is a worthy successor to the trilogy that came before it. The story features a familiar face or two, but remains focused on the new line of characters. The online component adds new and altered multiplayer modes, but keeps the gameplay locked into what made the originals so endearing. Gears 4 is a painstakingly crafted love letter to those that have a meaty soft spot for the franchise. Aside from the costly cosmetic-focussed transactions, this is the exact experience that fans have been waiting for.
Gears is back. If that doesn’t deserve a Cole Train-inspired “Woo, baby,” then I don’t know what does.
Beyond Good & Evil 2 Officially In Development

Beyond Good & Evil 2 Officially In Development

Beyond Good & Evil 2 Officially In Development Ubisoft takes to Facebook to officially confirm the development of Beyond Good & Evil 2, and reveals which studio Michel Ancel is working with to develop the game.

For fans of the cult hit Beyond Good & Evil, the last decade has been a whirlwind of emotions. The sequel, Beyond Good & Evil 2, has gone through many stop-and-goes, yet there has been very little concrete information on the game in the years since its initial announcement. However, this past week has been a change of pace, with series creator Michel Ancel teasing that the sequel is in development with posts on his Instagram account. Ubisoft has now officially confirmed Beyond Good & Evil 2, and has revealed the studio Ancel is working with to develop the game.
When it comes to the development of Beyond Good & Evil 2, Michel Ancel is cooperating with a studio that he is very familiar with. The team at Ubisoft Montpellier, who worked on Rayman Origins and Legends with Ancel, will be helping him realize his vision for the long-gestating sequel. Unfortunately, further details on the game are unavailable at this time.
There are a number of theories and rumors surrounding Beyond Good & Evil 2 that Ancel and Ubisoft will need to address in the coming months. Firstly, based on the first piece of concept art that Ancel revealed on his Instagram account, many have theorized that the new game will actually be a prequel to the original, as opposed to a direct sequel. That concept art appears to depict a young Pey’j – Jade’s anthropomorphic pig-uncle – on the shoulder of a man that is presumably Jade’s father, teasing that the new game will explore Pey’j’s origins.
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Theories on the game’s plot aside, there is one big rumor surrounding it that may be confirmed or denied within the next few weeks. The rumor cropped up earlier this year that Nintendo is funding the development of Beyond Good & Evil 2 for Ubisoft, in exchange for the game being exclusive to the Nintendo NX. We have yet to see any concrete evidence for this rumor, but Nintendo has carved out similar deals with other games, like when it secured Bayonetta 2 as a Wii U exclusive a couple of years back.
So, there’s certainly a possibility that Beyond Good & Evil 2 is an NX exclusive, and with Nintendo expected to unveil its new console any day now, fans should find out soon enough one way or another. In the meantime, it would be nice if Ancel and Ubisoft explained how exactly development on Beyond Good & Evil 2 is being handled, considering both Ancel and Ubisoft Montpellier are currently busy with other projects.
Before the announcement of Beyond Good & Evil 2, Ancel was hard at work at the ambitious open world game Wild. Ubisoft Montpellier, meanwhile, has been assisting Ubisoft Paris in the development of Tom Clancy’s Ghost Recon: Wildlands, arguably the company’s biggest game in 2017. It’s possible that this split in attention will cause Beyond Good & Evil 2 to take longer to develop, but for the sake of the fans that have been waiting almost a decade for the sequel, hopefully that’s not the case.
Beyond Good & Evil 2 is in development for unspecified platforms.
Final Fantasy 15 Will Have HDR Support on Xbox One S

Final Fantasy 15 Will Have HDR Support on Xbox One S

Final Fantasy 15 Will Have HDR Support on Xbox One S 

Xbox One boss Phil Spencer confirms on Twitter today that Square Enix’s Final Fantasy 15 will support HDR on the Xbox One S when it releases in late November.

Final Fantasy 15 might be officially listed as both a PS4 and Xbox One title, but Square Enix’s marketing campaign for the upcoming JRPG has caused some to speculate that the publisher is favoring Sony pretty heavily. Final Fantasy 15 has a custom PS4 Slim bundle arriving once the game launches, and Square Enix confirmed that the title would also support HDR on Sony’s PS4 Pro back in the beginning of September.
Final Fantasy 15 is set to be one of the biggest holiday releases of 2016, however, and Xbox boss Phil Spencer is fully aware of this fact. The well-liked industry leader has been vocal over his support of the Xbox One S, especially given the criticisms that console has faced with the launch of next-gen console Project Scorpio tentatively scheduled for some time in the next few years. Today, Spencer confirmed that the Xbox One S would match the PS4 Pro – at least in the way it renders the Final Fantasy 15 experience:
Spencer’s confirmation of Final Fantasy 15 HDR support on the Xbox One S might not seem like a blockbuster announcement, but it’s a crucial one. The PS4 Pro’s price tag might be higher than the Xbox One S during the holiday season, but it is on paper a more appealing machine as well, and lack of critical features like HDR support for major game releases could be the deciding factor in how gamers purchase new consoles in December.
Now, the Xbox One S can compete, and even sway gamers back towards Microsoft’s lineup of consoles – a recent study found that the Xbox One S improves the performance of some games, meaning even older titles could get a bit of a boost from a machine that’s base model severely undercuts the PS4 Pro on price. While many gamers have long since decided which console they prefer based on the actual titles they offer, it’s important to remain competitive in virtually ever category of console performance, and HDR support for Final Fantasy 15 will ensure the Xbox One S continues to challenge the PS4 Slim and PS4 Pro this holiday season.
Beyond the competition, however, Spencer’s tweet has also confirmed that gamers on both Microsoft and Sony’s console platforms will be able to enjoy the most important thing of all this holiday season. It was looking grim for a few months, but now fans can rejoice in the knowledge that wherever they choose to play Final Fantasy 15, they will have the option of seeing its glorious Moogles in HDR.
Final Fantasy 15 releases on November 29, 2016 for PS4 and Xbox One.
Sony former official apologized to the players on the PlayStation Network hacking without Sony's permission

Sony former official apologized to the players on the PlayStation Network hacking without Sony's permission

jacktrettoncoverpic 
Who among us forget the tragedy PlayStation Network that occurred in 2011 and resulted in a timely manner to piracy accounts of 77 million users and the collapse of the PlayStation Network hacking, and today, after the passage of five years on the incident decided to Jack Tretton former Sony official to retrieve these moments reveals to us about some of the things that were going so behind the scenes of those difficult moments.
Where Triton spoke in an interview recently conducted with him on the issue of an apology from his players and the difficulty of it when he said:

    
When you work for a large company, the there are a lot of things that are at stake, and you have to calculate the expense of her, there is what you want to say and what you can say and one of the frustrating things is the lack of ability to provide clear answers to the players, which some might interpret indifference, but when the problems began unravel took upon myself the task to apologize to the players before the E3 show.

    
This was not planned and did not wait for permission to do what I said was not written was just something I wanted to do it myself and I apologize to the players because I think that we were indebted to them this apology, did not set myself to do so might hurt this act interconnected but Praise company was able to exceeded this position and the players Forgive Sony on this.
This was Triton has recently talked about a PlayStation 3 and the reasons for the high cost of the machine that made Sony introduces the device is priced at $ 600.

It is preparing to escape from prison again with Escapists 2

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Do you remember the game planning to escape from prison Escapists which resemble the famous Prison Break television series issued in 2014? Well, fans of the game will be on a date with her second part of next year.
This is announced by Team17 company today it revealed that Escapists 2 is under development by a team Mouldy Toof Studios developer of the first part, but it will be more varied this time around, where will include more options amendment on the personal as well as more tools that can be made and that will help you escape from the prison.
Furthermore, the existence of new methods to get rid of your opponents in the game as well as other ways of cutting sustenance during your planning to escape from prison, such as playing a musical instrument, etc., and most importantly in this part is having developed a collective to play like the team play on the network and cooperative play with the support of team play without a network connection.
We recall that this Escapists 2 coming in 2017 on the xbox one and PlayStation 4 and PC via Steam.

Forza Horizon 3 review

MuhammadLela-Forza Horizon 3 
About the Game
Forza Horizon series is a series of sub-games series famous Forza racing. Forza series differ Horizon from the original Forza being a series of games of her world open and contain the activities and tasks such as configuring festivals race and cracking regulations placed sporadically throughout the game world and driving at speeds of insane and doing gestures exhibition, and all those activities give you experience points the evolution of their abilities and money to buy her a new car or the development of the car.Positives

    
Choose Australia as the location for the events of the game and its activities had been successful, and a variety of different Fbaitha There is a green agricultural environments desert environments and there are urban environments. All these environments help to do certain activities, such as "Alttaas" in desert environments :)
    
A huge and diversified content so you can participate in the usual races, and you can work other activities such as searching for rare classic cars, or cracking strewn in the game regulations, or configure racing.
    
Finally, toy cars open world does not bother me where the large number of cars in their world. Most open-world car games bothering me the cars driven by the general public, they are often troublesome and many so you can not drive properly Worse, many of them decide Alanatef right or left suddenly .. and end up a terrible accident and missed my time.
    
There are no accidents, all accidents are just a quick Asaddam no more, unlike most cars that make you feel the incident is exaggerated games, are the scene of the accident Ballqtat slow mode, then be re-show you in the game world again after a waiting period do not need them at all.
    
Perhaps the most activity I liked about the game is the activities Bucket List, a variety of activities, Fmrat ask you reach a certain point at a specific time certain car, and again ask you Altvhit to be up to a certain number of points, or that is doing a "rinse" of the cars to be up to the number a certain amount of experience points.
    
Try to persuade the player to change the cars properly. When you open a certain area, the game will be to propose a certain number of cars, all of which are environmentally friendly. For example, desert environments are proposing you cars, "basin", and how much was "Alttaas" the fun!
    
Support the game to Play Anywhere system is a system from Microsoft allows you to get the game on two platforms compared to the price on one platform: your PC and your xbox one in exchange for $ 60 only.
Negatives

    
If you players Forza Horizon 2, often feel that the game is similar to a large extent for the second part.
    
PC version devices suffer from many problems, and a copy xbox one also suffers from some problems. One of the problems encountered were as follows: When do I stop the car completely, I notice the environment around me changed suddenly and then back again to what it was, as if the game you want to change some of the tires and then back away from it and re-position the previous frames again.
    
Like all the cars that I've played games, the game fails to clarify the trees and things that you can not fly them into the car stopped completely because of it. There you can fly them into trees and broken and continue to drive, and there are trees .. Tsdamha you will find yourself standing where you are, there is no clear sign of distinction between them.
    
Since the revelation of the game to the day (a week) I could not play online with my friends, every time you try to log servers in the game and put with each other fail, knowing that I was playing all other games online and properly and without any problems. Deleted after confirmation of a problem in my copy
Conclusion
She gave me Forza Horizon 3 experience that I came for her: a beautiful open world contains a vast number of different and interesting activities. There are regular races, there Find classic cars, and there are races Bucket List brilliant, as well as a large and diverse number of cars, with an attempt to persuade the player to experience different cars in different environments. If you're looking for toy cars focus on the fun and challenge, tolerant do not focus too much on realism, there is no game Forza Horizon compete on it.

Rio Ferdinand Is Not Happy About His FIFA 17 Stats

Rio Ferdinand Is Not Happy About His FIFA 17 Stats

Retired pro footballer and England international Rio Ferdinand is upset about his player rating in a FIFA 17 ultimate team card, which gave him a harsh passing rating.

FIFA 17 seems to be winning over most gamers with its brand new story mode and increasingly in-depth career mode, but one former professional football has a beef with the latest iteration of the franchise. As it turns out, former England international Rio Ferdinand is very displeased with his skill ranking from a FIFA 17 legends Ultimate Team card. While it was ranked a very likable 88 overall, the defender had problems with EA’s decision to give him an 81 for pace and a low 65 in passing.
The legendary defender – who spent the majority of his career at Manchester United after transferring in from rivals Leeds United – may be facing decreased rating due to his final season at Queens Park Rangers, which was fraught with defensive miscues and ensured his career ended on a whimper rather than a bang. Still, his legendary card should be based upon the peak of his career, and even the card’s character photograph reflects this – the digital Rio is still rocking his then-iconic cornrows, and it wasn’t late in his career that he shaved his mane down to a tamer haircut.
Launch day of @EASPORTSFIFA are u sure!! In my prime.. 81 Pace & 65 Passing! Don't let me come in and have to tear the place down!

This week, a FIFA producer went on the record to help explain how the studio decides on player ratings, but we expect any explanation to fall on deaf ears when it comes to Rio Ferdinand. While we can all agree that an 88 overall is a very likable score, perhaps giving his passing rating a lowball 65 is a little harsh. In any event, it’s unlikely to change now – and since Rio retired just over a year ago, it’s not like he’ll be heading back out to the pitch to prove Electronic Arts’ player raters wrong.
EA Canada hasn’t stated any official response to Rio’s comments, and it seems like the Burnaby-based studio is doing the polite thing by staying quiet with its reasoning.
Since Rio retired before dabbing became popular, his legendary FUT card is also likely the only time gamers will get a chance to see the England international perform the dance move on the pitch (or anywhere, really). With any luck his in-game persona will do a better job of it than current United stalwart Jesse Lingard, who seems to have taken a liken to dabbing as a goal celebration.
What do you think Rio’s true rating should be, Ranters?

The 20 Greatest Nintendo DS Games of All-Time


The DS is not only by far the best-selling handheld of all time, it also gives the PlayStation 2 a run for its money as the best-selling piece of video game hardware, period. It makes sense that the system would be home to tons of great games, but it would take hundreds of thousands of votes from very smart and attractive readers to sort out say, the top 20 DS games ever made. But you guys did it! You can check out the infallible collective decisions you guys made below.
Don't agree with the rankings of the respective Pokemon games? Does your heart bleed for Professor Layton? Feel free to vent in the comments below. This is a safe place.

20. Final Fantasy IV (buy it here)

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This remake of the classic SNES game -- which was known as Final Fantasy II in the US -- went above and beyond a simple port. It did have the same sturdy battle system and eclectic cast of characters, but virtually everything in the game received a polygonal facelift. The jump to 3D gave the original game's huge scale an even more epic feel. It made you really wish they'd continued with the remake series and did Final Fantasy VI, which was Final Fantasy III on SNES, which is not related to the Final Fantasy III game on DS, because WHY WOULD YOU WANT PEOPLE TO UNDERSTAND WHICH GAMES ARE WHICH, SQUARE-ENIX?

19. Animal Crossing: Wild World (buy it here)

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Building out your home in Animal Crossing on the GameCube was already a virulent affliction for which there is no cure, so it was great to finally get the chance to carry your crippling Tom Nook debt around with you everywhere you went. The touchscreen on the DS made inventory management much more convenient than it was in the past, though fruit-stacking technology wasn't quite there yet. It was also the first in the series to feature online play, which let you visit your friends' towns to trade, check out their stores and chop down every tree, leaving a smoldering crater where your friendship used to be.


18. Fire Emblem: Shadow Dragon (buy it here)

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After Marth and Roy proved so popular in Super Smash Bros. Melee, Nintendo finally got wise and started releasing Fire Emblem games outside of Japan. Because nothing in this world is simple, the second FE game translated into English was actually a remake of the first game, which originally hit the NES in Japan in 1990. Like Animal Crossing, the touch screen greatly benefited the new iteration, as tapping around the grid-based battlefield gave you have more time to strategize. And also like Animal Crossing, Shadow Dragon was the first FE game to feature online play. Still no word on fishing or catching bugs, though.


17. Kirby Super Star Ultra (buy it here)

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It seems like a cheap tactic, but porting over SNES games to the DS resulted in a ton of great titles. And if you to give any Kirby game a dual-screen redux, Super Star was the perfect choice. The huge campaign and multitude of minigames made KSS one of the best SNES games period, but the updated graphics, sweet new boss fights and tons of other exclusive content in the DS version made for a fantastic game to while away a long flight. Bring on Kirby's Dream Course Ultra.

16. Kingdom Hearts 358/2 Days (buy it here)

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Set mostly in between Kingdom Hearts I and II, putting it around the same time as Chain of Memories, 358/2 Days centers on Roxas and his shenanigans within Organization XIII. Like the other KH games, part of the fun is getting to roam around in famous Disney worlds like Beast's Castle, Halloween Town and thankfully at no point The Great Mouse Detective's London. The graphics were especially impressive, given that the DS is more or less on par with an N64. It says something that, in the face of the worst subtitle of any game in history, Kingdom Hearts: Basically Just 179 Days turned out pretty alright.

15. Mario & Luigi: Partners in Time (buy it here)

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Though many point to Paper Mario as the successor to the classic SNES game Super Mario RPG, the Mario & Luigi games might have done a better job of carrying on that legacy. Besides a snappy time-based battle system and puzzle-ridden environments, one of the most important ingredients of an M/L game is the goofy humor. Developer AlphaDream and the translators give us a charming and idiosyncratic interpretation of the Brothers Mario and the Mushroom Kingdom that you just don't see in other Nintendo games. To date, the time-travel plot in Partners in Time is the best use of Baby Mario and Luigi, though maybe that's a backhanded compliment.


14. Super Mario 64 DS (buy it here)

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When we're talking launch games, you can't do much better than Super Mario 64. It was arguably never topped on the N64, so Nintendo thought it best to put its all-time best foot forward with a DS version for the system's debut. Even if you already got 120 stars on all four save slots in the previous version, it was still a blast to run through some of the greatest levels ever designed in a video game. SM64DS also had a multiplayer mode, which let you select familiar characters like Luigi and Wario. Yoshi was in the mix too, if you found it in yourself to forgive him for dumping 100 worthless lives on you and hopping off into the distance at the end of the N64 game.


13. The World Ends With You (buy it here)

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In between making 3.2 bajillion Kingdom Hearts and Final Fantasy games, designer and living anime person Tetsuya Nomura made a special side project that was unlike anything he'd ever done. As one of the few games that used the DS to its full potential, TWEWY players often participate in two different battles in two different locations on two different screens. It took a lot of dexterity to master -- almost as much as the characters had to have to handle all those pockets and zippers.

12. Mario & Luigi: Bowser's Inside Story (buy it here)

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Out of the series four installments, many consider Bowser's Inside Story to be the highlight. This iteration had especially sharp writing, and it marked the return of fan-favorite Fawful as an antagonist. Most memorable was the "gimmick" of the game -- playing as Bowser and, at the same time, also playing microscopic Mario and Luigi putting around inside Bowser. The conceit made for some inventive setpieces, and the story made excellent use of a playable villain. And there's not a baby to be seen.

11. Phoenix Wright: Ace Attorney (buy it here)

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First releasing on the Game Boy Advance in Japan, the translated and upgraded DS version came sort of out of nowhere. Little by little, everyone found out about the tiny game filled with endearing characters, compelling crime scene investigation and most of all, a superb script. The near-instant cult status of the first game led to many sequels, all with their unique quirks, but there's something special about this first game. It was so fun that nobody noticed they were playing a visual novel.

10. The Legend of Zelda: Spirit Tracks (buy it here)

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There's been a great tradition of portable Zelda games, and Spirit Tracks continued that trend. Though it shares the same graphical style of Wind Waker and Phantom Hourglass, ST ditches the boat for fifty tons of hard locomotive steel. Players navigated the overworld by using the Spirit Train, controlling the turns, speed and whether or not they'd say CHOO CHOO in a public place. Best of all ST also let players control those asshole knights from Phantom Hourglass.

9. New Super Mario Bros. (buy it here)

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The one that started it all. Back when the "New" in "New Super Mario Bros." wasn't some cruel joke, the DS game with the weird name brought Mario platforming to a whole new audience. It had the same basic setup as the Marios of yore, only now it had updated graphics, tight new physics and those insidious Star Coins. Plus, the Koopa-Troopas dance to the music. They dance.

7 - 8. Pokemon Black/White + Black/White 2 (buy it here)

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For the longest time, you could depend on Pokemon games to come in two different varieties, then maybe a year later you'd get the combined graveyard drink version. That went out the window with Pokemon Black and White Version 2, which added many features to the substantial original games while still remaining detached from one another. On top of new animations, new attractions and a prompt to use another Repel when the last one wears off (give that designer a medal made of the finest gold), B/W V2 also featured a brand-new storyline set two years later. If nothing else, the second versions gave your friend yet another chance to not buy Black too even though you just bought Black, gawd.


5 - 6. Pokemon Diamond/Pearl + Platinum (buy it here)

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Pretty much every Pokemon game is "the one that got me back into Pokemon games." But Diamond and Pearl (and later Platinum) really got people back into Pokemon games. The first proper Pokemon on the DS had shiny but familiar graphics along with online play, but still made it easier than ever to trade Pokemon between your older games. Just pop your Game Boy Advance game into the DS' GBA slot and boom, your level 100 Luvdisc is dominating everything in its path. All is as it should be.


4. Chrono Trigger (buy it here)

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Yet again, a publisher grabbed a classic SNES game and threw it onto the DS, and once more nobody had a single problem with that. How can you, when it's a game as legendary as Chrono Trigger? The rad party members, millennia-spanning locales and multiple endings were made to be replayed over and over. The DS version had all the extra content seen in the PS1 version but with none of awful disc-based loading times that made you dread any time you had open the  menu. Nintendo DS: It's like a Super Nintendo, but with Pokemon.


3. Mario Kart DS (buy it here)

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There've been some ups and downs in the Mario Kart franchise, but MKDS represents a high point for the series. Though Mario Kart: Super Circuit for the GBA ended up kind of wonky, Nintendo pulled together the controls and a fantastic track list to make what is possibly the best portable Mario Kart game out there. Even the online play was solid, depending on your feelings on snaking. Note: The objectively correct feelings to have on snaking in Mario Kart DS are not "Snaking is for skilled players and they put in the game for a reason" but instead "Snaking is overpowered and terrible and not fun."

2. The Legend of Zelda: Phantom Hourglass (buy it here)

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After complaints about Wind Waker's cel-shaded graphics and traversal died down after everyone played it and agreed how awesome it was, the next thought was just how well the GameCube Zelda would translate to a handheld. "The bright, cartoony aesthetic would be perfect for a small screen," players imagined. "And what if you could plot out the route of your boat with the touchpad? And you could like write notes on the map??" Nintendo delivered on the high expectations of a Wind Waker follow-up, right before annihilating egos everywhere with a diabolical meta-puzzle the likes of which hasn't been seen since Metal Gear Solid's "jewel case."

1. Pokemon HeartGold and SoulSilver (buy it here)

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Yeah, there are other Pokemon games on the DS, but they just aren't the same. In HG/SS you can get any one of almost 500 Pocket Monsters to walk behind you. It sounds meaningless, but come on, don't act like you don't want to strut through New Bark Town with a Steelix bringing up the rear. Really though, it's impossible to beat the designs for the early Pokemon. Once you have a lava snail that burns hotter than the surface of the sun, you might as well stop there.


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