Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Rent program details game servers Battlefield 1

Rent program details game servers Battlefield 1

Battlefield 1 
Studio DICE announced new details about the lease program servers (servers) Battlefield Game 1 today. It is clear that the program has undergone several changes from the previous versions of the series. It represents a big change in that publisher EA deal -oicon Msaola- directly and fully with all servers leased; therefore, we no longer need for third-party companies.
EA is to ensure that the task of dealing with servers a good thing a little bit, and for a variety of benefits, the most important quality, and provide the required level of service insurance. Since all the servers come from the same source, it means that the experiment will be standard on all; no preference for one party over the other. In addition, EA will use its technical support staff to answer your questions and concerns and provide you a helping hand Shall needed was so instead of dealing with third-party companies. This is as far as the American publisher description.
Players will be able to in those servers to customize some aspects and elements of style of play, such as server name, choose the process of playing, and playing different settings, and more. With the launch of this Alabh, but later, the Swedish developer will add more customizable gameplay and user interface design options.
Finally, it is noteworthy that the Battlefield 1 will be launched in the twenty first of October, on Microsoft Windows systems, Playstation 4 and Xbox One.
Details biggest change happened in the Arab game SOS

Details biggest change happened in the Arab game SOS

شكل Shout of Survival 
Peace be upon you all know, there is a beautiful news we want to remind them of my men. Do you remember the change that has happened to the form of our game? Well, there are more big changes .. offer you the second edition of Shout of Survival.
We changed the game and converted from 2D to 3D completely. Thank you for all of your suggestions. Your suggestions are always help us to develop the game more and more.
Design stages now become three-dimensional. All previous stages of the two-dimensional, so it has been deleted because it is not suitable. But do not worry, we are working to add new stages and continuously. We also want to show you the new shape of the characters.
We may change form later, but this photo of them now:


shoutofsurvival_new characterswhat do you think? Of course, this transformation means removing design personalities property temporarily until they are adding more characters.
Finally, the direction of the sound is now more realistic. Do you remember the problem that we talked about with the direction of the sound? Now you can move the camera to see the direction of the sound more accurately. And we still use acoustic wave as they reflect the sound source is better than stock.
Gears of War 4 Review

Gears of War 4 Review

Gears of War 4 Review 

Gears of War makes its grandiose return on Xbox One and PC, and those sorely missing the series can rest easy knowing that the franchise is back and better than ever.

Gears of War: Judgment was the biggest misstep the property has ever weathered. People point their fingers at several dropped features and mishandled game mechanics for the game’s underwhelming debut, but the reason it’s such a divisive entry in the series is because it did something different. It deviated from the longstanding and successful formula present in the initial trilogy in an attempt to mix things up, and it fell flat on its face so spectacularly that Epic Games was ready to shelve the IP for roughly 10 years before Microsoft opted to snatch it up. For those wondering, no, Gears of War 4 does not follow in the footsteps of the aforementioned and rarely lauded prequel.
Rather, Gears of War 4 is a spectacular return to form in lieu of an attempted evolution of the series. It brings back beloved and all too familiar core gameplay mechanics, reunites fans with a universe they believed came to a close back in 2011, and resurrects the much-adored Horde mode. Not only does it hit these must-haves, but it does so with the immense set pieces and over-the-top gore that the brand is known for. Furthermore, tweaks to the existing multiplayer infrastructure make it feel a little more modern amongst the current sea of online shooters, although that’s not always for the best.
gears-of-war-4-campaign-20-minutes-church-swarm
What diehard fans of Marcus Fenix will dive into first, however, is the campaign mode. Picking up 25 years after the events of Gears of War 3, players are introduced to Marcus’s son JD, his best friend Del, and the outsider Kait. After in-game events unfold, the trio set off to confront a pair of new threats in the form of The Swarm and a revamped COG army that’s composed entirely of robots known as DeeBees. The ensuing narrative is, at times, hokey. It’s not some of the most well-written content in gaming, but it will occasionally sneak up and surprise players – making them laugh and maybe even shed a tear in some instances.
As for the gameplay itself, the faction composition makes any given chapter feel fresh. There’s no telling which blend of characters will show up next, and that keeps the action progressing nicely. Meanwhile, the blockbuster set pieces that are synonymous with the IP are largely brought on by frequently reoccurring changes in the weather, known only as Windflares. These immense storms allow for some unique moments during the narrative, but they pop up so often that they begin to feel a little monotonous and quickly lose their intended impact on the player.
That redundancy issue aside, after the campaign has come to a close, fans will feel completely satisfied with the venture. Gears of War 4 expertly sets the tone for the installments that will inevitably follow it, and the direction it’s headed has a lot of promise to say the least. While the wait to see how this new story will unfold is sure to be a lengthy one, the multiplayer aspect is once again a saving grace that is set to ensure that consumers get more bang for their buck.
gears-of-war-4-split-screen-pc
Based on the early offerings of the game, at least from a pre-launch perspective, the online features and corresponding servers seem rather steady. The ever-violent multiplayer battles remain set at a blistering 60 frames per second throughout, and the cover-based combat remains as relevant as it has ever been. New modes like Dodgeball make for a nice reprieve from the tried and true methods of play, but there are still the core competitive modes that are sure to appease longstanding followers.
Of course, it wouldn’t be a return to form without Horde mode, and The Coaltion has handily delivered on that front. Building upon the successful formula that Epic Games left behind, the revamped feature allows groups of up to five players to work together to set up defences in a bid to make it to the next round. The inclusion of ‘Classes’ this time around also helps by giving those involved a dedicate role, ensuring that everyone remains in constant communication with one another. Therein lies the beauty of Horde, and fans will be thrilled with its newest form.
gears-of-war-4-campaign-20-minutes-trishot
While all of this is well and good, the biggest change to multiplayer doesn’t stem from the addition of new or returning modes, but rather the implementation of the game’s collectible card system, Gear Packs. Gone are the days of levelling up in order to unlock new character or weapon skins, with card packs now occupying a prominent role within the game. Admittedly, this is pretty par for the course, ensuring that Gears of War 4 follows in the footsteps of other titles like Call of Duty: Black Ops 3, Overwatch, and even Halo 5: Guardians. Much like the latter two titles, future content (such as maps) will be rotated into the ever-shifting mix of battlegrounds for free, but this doesn’t always justify the model that’s in play.
Despite being somewhat expected in this day and age, there are problems with this system that the developers have caused. Largely, those hoping to gather enough in-game currency to purchase packs without investing real-world dollars will find themselves in an incredible slog. Unlike the aforementioned Overwatch, these crates do not come easy, and anyone hoping to save up for a Gold Gear Pack (which more or less guarantees them a character skin) will be spending a lot of time grinding for them.
Gears of War 4 is a worthy successor to the trilogy that came before it. The story features a familiar face or two, but remains focused on the new line of characters. The online component adds new and altered multiplayer modes, but keeps the gameplay locked into what made the originals so endearing. Gears 4 is a painstakingly crafted love letter to those that have a meaty soft spot for the franchise. Aside from the costly cosmetic-focussed transactions, this is the exact experience that fans have been waiting for.
Gears is back. If that doesn’t deserve a Cole Train-inspired “Woo, baby,” then I don’t know what does.
Beyond Good & Evil 2 Officially In Development

Beyond Good & Evil 2 Officially In Development

Beyond Good & Evil 2 Officially In Development Ubisoft takes to Facebook to officially confirm the development of Beyond Good & Evil 2, and reveals which studio Michel Ancel is working with to develop the game.

For fans of the cult hit Beyond Good & Evil, the last decade has been a whirlwind of emotions. The sequel, Beyond Good & Evil 2, has gone through many stop-and-goes, yet there has been very little concrete information on the game in the years since its initial announcement. However, this past week has been a change of pace, with series creator Michel Ancel teasing that the sequel is in development with posts on his Instagram account. Ubisoft has now officially confirmed Beyond Good & Evil 2, and has revealed the studio Ancel is working with to develop the game.
When it comes to the development of Beyond Good & Evil 2, Michel Ancel is cooperating with a studio that he is very familiar with. The team at Ubisoft Montpellier, who worked on Rayman Origins and Legends with Ancel, will be helping him realize his vision for the long-gestating sequel. Unfortunately, further details on the game are unavailable at this time.
There are a number of theories and rumors surrounding Beyond Good & Evil 2 that Ancel and Ubisoft will need to address in the coming months. Firstly, based on the first piece of concept art that Ancel revealed on his Instagram account, many have theorized that the new game will actually be a prequel to the original, as opposed to a direct sequel. That concept art appears to depict a young Pey’j – Jade’s anthropomorphic pig-uncle – on the shoulder of a man that is presumably Jade’s father, teasing that the new game will explore Pey’j’s origins.
beyond-good-and-evil-2-development-e3-2016-characters
Theories on the game’s plot aside, there is one big rumor surrounding it that may be confirmed or denied within the next few weeks. The rumor cropped up earlier this year that Nintendo is funding the development of Beyond Good & Evil 2 for Ubisoft, in exchange for the game being exclusive to the Nintendo NX. We have yet to see any concrete evidence for this rumor, but Nintendo has carved out similar deals with other games, like when it secured Bayonetta 2 as a Wii U exclusive a couple of years back.
So, there’s certainly a possibility that Beyond Good & Evil 2 is an NX exclusive, and with Nintendo expected to unveil its new console any day now, fans should find out soon enough one way or another. In the meantime, it would be nice if Ancel and Ubisoft explained how exactly development on Beyond Good & Evil 2 is being handled, considering both Ancel and Ubisoft Montpellier are currently busy with other projects.
Before the announcement of Beyond Good & Evil 2, Ancel was hard at work at the ambitious open world game Wild. Ubisoft Montpellier, meanwhile, has been assisting Ubisoft Paris in the development of Tom Clancy’s Ghost Recon: Wildlands, arguably the company’s biggest game in 2017. It’s possible that this split in attention will cause Beyond Good & Evil 2 to take longer to develop, but for the sake of the fans that have been waiting almost a decade for the sequel, hopefully that’s not the case.
Beyond Good & Evil 2 is in development for unspecified platforms.
Final Fantasy 15 Will Have HDR Support on Xbox One S

Final Fantasy 15 Will Have HDR Support on Xbox One S

Final Fantasy 15 Will Have HDR Support on Xbox One S 

Xbox One boss Phil Spencer confirms on Twitter today that Square Enix’s Final Fantasy 15 will support HDR on the Xbox One S when it releases in late November.

Final Fantasy 15 might be officially listed as both a PS4 and Xbox One title, but Square Enix’s marketing campaign for the upcoming JRPG has caused some to speculate that the publisher is favoring Sony pretty heavily. Final Fantasy 15 has a custom PS4 Slim bundle arriving once the game launches, and Square Enix confirmed that the title would also support HDR on Sony’s PS4 Pro back in the beginning of September.
Final Fantasy 15 is set to be one of the biggest holiday releases of 2016, however, and Xbox boss Phil Spencer is fully aware of this fact. The well-liked industry leader has been vocal over his support of the Xbox One S, especially given the criticisms that console has faced with the launch of next-gen console Project Scorpio tentatively scheduled for some time in the next few years. Today, Spencer confirmed that the Xbox One S would match the PS4 Pro – at least in the way it renders the Final Fantasy 15 experience:
Spencer’s confirmation of Final Fantasy 15 HDR support on the Xbox One S might not seem like a blockbuster announcement, but it’s a crucial one. The PS4 Pro’s price tag might be higher than the Xbox One S during the holiday season, but it is on paper a more appealing machine as well, and lack of critical features like HDR support for major game releases could be the deciding factor in how gamers purchase new consoles in December.
Now, the Xbox One S can compete, and even sway gamers back towards Microsoft’s lineup of consoles – a recent study found that the Xbox One S improves the performance of some games, meaning even older titles could get a bit of a boost from a machine that’s base model severely undercuts the PS4 Pro on price. While many gamers have long since decided which console they prefer based on the actual titles they offer, it’s important to remain competitive in virtually ever category of console performance, and HDR support for Final Fantasy 15 will ensure the Xbox One S continues to challenge the PS4 Slim and PS4 Pro this holiday season.
Beyond the competition, however, Spencer’s tweet has also confirmed that gamers on both Microsoft and Sony’s console platforms will be able to enjoy the most important thing of all this holiday season. It was looking grim for a few months, but now fans can rejoice in the knowledge that wherever they choose to play Final Fantasy 15, they will have the option of seeing its glorious Moogles in HDR.
Final Fantasy 15 releases on November 29, 2016 for PS4 and Xbox One.
Sony former official apologized to the players on the PlayStation Network hacking without Sony's permission

Sony former official apologized to the players on the PlayStation Network hacking without Sony's permission

jacktrettoncoverpic 
Who among us forget the tragedy PlayStation Network that occurred in 2011 and resulted in a timely manner to piracy accounts of 77 million users and the collapse of the PlayStation Network hacking, and today, after the passage of five years on the incident decided to Jack Tretton former Sony official to retrieve these moments reveals to us about some of the things that were going so behind the scenes of those difficult moments.
Where Triton spoke in an interview recently conducted with him on the issue of an apology from his players and the difficulty of it when he said:

    
When you work for a large company, the there are a lot of things that are at stake, and you have to calculate the expense of her, there is what you want to say and what you can say and one of the frustrating things is the lack of ability to provide clear answers to the players, which some might interpret indifference, but when the problems began unravel took upon myself the task to apologize to the players before the E3 show.

    
This was not planned and did not wait for permission to do what I said was not written was just something I wanted to do it myself and I apologize to the players because I think that we were indebted to them this apology, did not set myself to do so might hurt this act interconnected but Praise company was able to exceeded this position and the players Forgive Sony on this.
This was Triton has recently talked about a PlayStation 3 and the reasons for the high cost of the machine that made Sony introduces the device is priced at $ 600.

Translate