New and fascinating information about Nioh



Events within the E3 exhibition in 2016 got us an opportunity and we met with the director Fumihiko Yasuda and we raised him a few questions regarding Nioh coming exclusively to Playstation 4 of the development studio Team Ninja, If you are enthusiastic about it you can find out the answers to some of your questions around through this our interview.
Q: The game was announced 10 years ago by Tecmo and was based on the film. Now is the development of Team Ninja in Koei Tecmo. How the game has changed from that time?
A: When you announced the game 10 years ago, the game is based around the idea of ​​a personal samurai goes west to Japan from Europe and trained in the art of the samurai. The idea remained the same, unlike the rest, such as how to play. Team Ninja Tim began the project three years ago, we do not know any details in the 7 years that precede them, but the game went through the stages of the redevelopment of a number of different ways to play and cancel the attempts several times. When we received the project has become as you see it now from the Action Game of the story of William Adams.
Q: The initial announcement of the game was on the PlayStation 3, but it is now a game Playstation 4. What does the Playstation 4 for the game?C: a game Samurai and Tim Ananja see that fighting with swords is very important and allowed us to put the Playstation 4 details and realistic and smoother and more experience fighting the best addition to the stages and details of the environment and complexity.
Q: How do you balance between the views and responses of the players after the recent alpha and vision of the game came down?
A: Our philosophy is to integrate the responses of the players is that the challenge or difficulty in playing style is not something we intend to flatten it. We want to deliver the game experience without reducing the difficulty, so anything is to facilitate requests for the game are things we want addressed, such as whether the game is fair, there is a difference between being tough and being unfairly difficult equivalent way to the player.
Q: There were not a lot of the instructions in the alpha, but the version I tried today there developed the training. Is it limited to just the basics or explain all game systems?
A: In the beginning of training teach you to control the basics that you need to know, in addition to the element of the order and his administration because the players inexperienced will face difficulty to know themselves because they are a new movement for this type of games, knowing that some players found a copy easy-alpha, such as those players they can skip the training and explore the use of their own
Q: I also noticed that the counter so small and difficult to note, making use of the so difficult.A: really is maximized in order to counter the bit to make it clear to the players.
Q: Will the animals (spirit animals) a greater role in the game compared to Balolva?
A: Yes, they will have a bigger role, and also will represent a role in the story and your relationship with the other characters. In the alpha version there were four of them, the beta version will add them, and there will be more in the final version.
Q: Was the decision to make the main character a half west and a half to help the Japanese game sales in the West?A: This is our intention were not to develop a Western figure. Personal William Adams is a personal fact, he came to Japan in the seventeenth century and was trained in the art of the samurai, so the topic came by chance, especially that Japan was closed to the people at that time. History is beautiful for us and we found it a wonderful person and we wanted to mention his story for several reasons, including learning and gradually turning to samurai and you followed in this journey. This gives an opportunity for those who do not know about Japanese culture to recognize them, and to recognize all Alsamora and philosophy by playing style.
Q: Is there a fee for Turan will remain in the game? One of the clearest and other fees for the performance proved?A: Yes, it will be available in the final version. We put option in the beta version that we could not fully improved quickly fixed 60 frames per second is clearly in 1080, and we try the final version that this option be basic and hard. Game performance in most areas, but a fixed-filled places like enemies is difficult to install the performance of the game, we want to give the player the freedom to choose what he wants.


Q: According to Astvtakm seems that alpha has performed admirably over by Western players of Asian and compared for the Japanese. What do you think the reason for that?
A: The threads were similar complaints from all regions, such as the camera and the other is fixed. Different only complaint is the desire of the players overcome the obstacles, although it is provocative and challenging and that was come to us more than the West.
Thank you for giving us the opportunity.
Pardons.


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