Hitman Go is an excellent example of a game that takes core elements from a franchise and turns them into something wholly different, while feeling through and through like it belongs. As you solve its puzzles, you feel like you're making your way towards an assassination target, completely undetected. It's marvelous how a simple and engaging puzzle game can be nothing like its precursor yet maintain a similar spirit. It's something that carries over to virtual reality but isn't helped by it--instead, it makes a poor case for why you should play it in VR at all.
Hitman Go is presented like a board game, where you
move an Agent 47 piece around the board, trying not to get caught in an
enemy piece's path. You eliminate enemies like you would pieces in
chess while making your way to the marked destination. Each level has
three objectives: one is always to slip past the level's enemies and
make it to the end, while the other two can be anything from completing
it within a certain number of turns, grabbing an inconveniently placed
briefcase, or making it through without killing anyone. Cleaning up
every objective often requires you to play through the level more than
once, and although not every level is as good as the last, figuring out
the solutions is enjoyable enough in most of the levels to make them
worth visiting a second or third time.
Hitman
Go also does a great job of introducing new concepts as it progresses.
New tools that help you get through Agent 47's covert operations--such
as sniper rifles and Agent 47's signature Silverballers--are brought in,
but you'll also go up against new enemies, typically right when you
think you've got everything figured out. By taking what you've already
learned about an enemy and throwing in a new variation with a different
set of behaviors, Hitman Go remains engaging throughout.
Unfortunately,
VR doesn't add anything of import to playing Go in VR. You're sat
inside a bland room where the lighting changes on occasion--hardly an
interesting addition or reason to play Go in VR. It's kind of cool being
able to get a closer look at certain levels, but it's in no way
impressive. With movement based on your perspective, controls can
sometimes be finicky and frustrating, too. You control your piece with
the left stick, moving it in the desired direction to slide Agent 47
across the board. However, as you move your piece away from its original
position, the directions will change if your perspective stays the
same. Moving your piece up now requires you to move the stick
diagonally, as that's how it now appears to you. You can change your
perspective by moving your head or sliding the board around with the
right stick, but pushing up on the left stick and watching Agent 47
stand still makes the game feel unresponsive. On top of that, there were
times when I felt a little bit motion sick after rotating the board
close to myself. It was never anything major, but it was definitely
noticeable.
Virtual
reality requires a commitment: you need to put aside time to put the
headset on and cut yourself off from the world. Unfortunately, Hitman Go
VR doesn't provide enough of an escape to make it worth the extra
hassle. It's also a game that works better in short bursts, and VR
headsets aren't always the quickest and most convenient things to jump
in and out of. And no matter what device you play it on, whether it be
on PC with an Oculus Rift or an Android phone with Gear VR, you have a
device that can play the non-VR version of the game, which is almost the
exact same experience. Additionally, Hitman Go VR doesn't offer a
non-VR option--if you buy this version, the only place you'll be playing
it in is virtual reality.
Hitman Go VR feels
unnecessary. It's an excellent puzzle game, but it's already available
on a bunch of different platforms where it plays very well; the non-VR
versions will be enough to enjoy everything Hitman Go has to offer.
Solving its puzzles is as satisfying and enjoyable as eliminating a
target without getting detected, but the VR version shouldn't be your
first choice to experience them.