Technical analysis of the experience of 4K games on the Playstation 4 Pro

PlayStation 4 Pro 
The launch of Playstation 4 Pro approaching slowly, and after learning the details in full, the question remains: Is accuracy 4K worth all the fuss? The answer is straightforward, definitely worth. This is not my opinion, but the opinion of analysts Digital Foundry who published their report and technical analysis of the Sony device developer today.
This highlights contained in the report on the lips of the company:

    
More details deep that they convey the offer to a completely different level, especially with the presence of HDR technology.
    
And having a cost of US $ 400 provides that service is a tremendous offer, because you will not see the experience like -halaa- only with PC devices that perform the same tasks, but at least twice that amount. However, in order to lure more users, there's a lot of work to be done.
    
It was clear that all the contents of 4K presented at the meeting happened PlayStation it includes a large graphical upgrade through 1080p resolution, even though they are not native 4K resolution. The approaches with Sony PS4 Pro is dealing with an accuracy of Ultra HD as the basis for all the experiences of play, and a commitment by providing the same quality at all times in the game.
    
It will not cost upgrade in advance of the Games, or even to be released later developers anything, so you could say that the update process is simple and very easy thanks to the new graphic processor.
    
PlayStation 4 processor graphic Pro includes support and accelerate the service of virtual reality.
    
Special GPU design Bbleistishn four original uses a modified version of the design of the user Pitcairn cards in the Radeon HD 7850 and HD 7870. Knowing that xbox one is based on a modified version of Bonaire cards Radeon HD 7790 and R7 260X. With the announcement that the Playstation 4 Pro supports 36 units of account, it appears that the developer device would amount to the equivalent Polaris 10
    
However, there is a problem in the performance, as experiments have shown Call of Duty Infinite Warfare down the frame rate on the Pro more than Playstation 4 primary. The same case with the recent Deus Ex, which seemed a bit slower than the version currently available. Knowing that she was testing to copy the demo.
Then, Digital Foundry Company commented on Microsoft's statements about the device Xbox Project Scorpio -alta said the "highest quality of Allbeckstles" - look like this:

    
Microsoft's hint that the Project Scorpio will provide experience pixel top quality seemed silly -or perhaps a formula Saih- because we all know that image quality is not based on the number of Allbeckstles alone, always we watched provide a games xbox one for more details on the copy Playstation 4 and it is due to use filters Anisotropic technology; even though the latter stronger in doing its hardware than the first.

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